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Category: Acoustic Systems

overhead view of reverb actors

ENVIRONMENTAL REVERB

My colleagues and I worked closely to create an environmental reverb system in our proprietary engine that utilized Wwise and allowed for a large number of actors to be implemented without excessively taxing system resources.

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occlusion layout

AUDIO OCCLUSION

This gives a brief overview and example of a sound occlusion system I helped design and implement with our principal programmers using Infernal Engine.

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© Copyright - David Kizale 2023 | All Rights Reserved
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